

Every time you pass a certain milestone or earn an achievement, a little knick-knack is added to your treasure hold. Ultimately, the increased units, tasks, and obstacles make for some frantic gaming.Ī certain level of replayability is added to the game by way of a virtual treasure chest. These range from common laborers to hunters who can destroy certain menacing obstacles (giant bugs). As you progress through the levels you are granted more and more peons who will do your bidding.

Add the fact that every action requires wood, gold, or food, and you end up with a fairly satisfying strategy experience. This sounds simple enough, but there is a time limit that measures how much daylight you have, and if you don't complete the task before sundown you won't be rewarded. The basic gameplay consists of tapping different obstacles and resources on the map to clear a path so your workers can move onto the next level. The game starts you out on a typical island with one worker and an objective. The in-game graphics are beautiful and vivid because the style is a hand drawn look that really pops on the iPad's bright screen. It features 60 levels spread out across five different islands, several awards to collect, fun mini-games, and nifty power-ups. My Kingdom for the Princess 2 is a resource management/strategy title with loads of charm and deceptively deep gameplay. In the end I decided to go against my instincts and give the game a whirl. Anything with an exceedingly long title and the word princess in it isn't going to instantly catch my eye. I know it's wrong, but the name alone scared me away at first. I unexpectedly had a good time with My Kingdom for the Princess 2.
